Code One: Yu Jing List Building

Last week Jon (WiseKensai) and I were asked to write a couple of Code One for the Infinity Code One website. Since I’ve been toying with White Banner I took on writing for Yu Jing, while Jon tackled PanOceania. Us being the over achievers that we are decided to go a bit beyond what we were asked, and whipped up not just 15 point lists, but also 25 and 30. We kept ourselves to profiles which have miniatures available, because we like playing WYSIWYG, and it’s also helpful for new players anyhow.

 

15 Points, Firefight

Here is the list I wrote for Corvus Belli’s Code One site. It’s based on the minis which come in the starter and Beyond, though I’ve also added the Zuyong HMG for some extra firepower. The mission I wrote this for was Firefight, which is a targeted killing mission, you want to take out the enemy Lieutenant and Specialists, but also just destroy the most points.

Between Liang Kai, Jing Qo, and the Guilang, you’ve got a ton of powerful attack pieces that can get around the table and take out key enemies. Perfect for assassinating specialists and lieutenants alike.

Zuyong HMG Lieutenant. I love this guy, with the changes to Regeneration, it’s an incredibly resilient choice as your Lieutenant. Not only are they protected by solid armor and a second wound, but Regeneration lets them attempt to revive themselves without requiring the use of a Doctor.

Guilang, Boarding Shotgun. The first hunting piece in the army, the Guilang with boarding shotgun is ideal for hunting down enemy Lieutenants. Dropping a mine before either firing a direct template, or a solid shot at +6 can be a punishing assassin.

Jing Qo. Speaking of punishing assassins, Jing Qo is brutal. She can get to where she wants and take out enemies in a variety of ways with her superior melee skills, and effective firepower with BS13, Mimetism, and a MULTI rifle. She is the only specialist in the list though, so to get the points for more surviving specialists, you’ll have to kill all of your opponents specialists.

Hundun MULTI Sniper. Solid in both the active and reactive turn, at this level a Hundun can shut down your opponents attempts to advance up the table. Starting in a camo state also offers a lot of protection from an enemy’s initial alpha strike.

Zhanshi x2. Sometimes you just need orders! I opted for regular Zhanshi so that I minimize the number of specialists I have for the enemy to kill.

Liang Kai. Very similar to Jing Qo, Liang Kai is another highly maneuverable killer, though much more expendible coming in at half the cost.

 

25 Points, Domination

Domination provides a different set of Challenges to Firefight, you not only need specialists to flip consoles, but also need to get your guys out of your deployment zone and into quadrants to score them. I opted for a handful of faster units to claim zones more quickly, with a couple devastating heavy hitters. The mission goal is to hold more quadrants each turn, plus as many consoles as possible. I figure getting 2 consoles is adequate, and instead I focused on claiming quadrants with tough, high cost troops, and other units able to get to, and contest quadrants easily.

Yan Huo HRMC, Lieutenant. The biggest gun in Code One, how could I resist?! The Lieutenant Order is well spent stomping this guy around and blasting anything you can see. He’s also a crap ton of points in one place and will likely claim a quadrant on his own.

Tiger Soldier, Boarding Shotgun. A very solid AD unit, but more importantly can drop 2.5 points in any zone you want, potentially swinging control in your favor.

Guilang, Boarding Shotgun. Just like the last list, Guilang make fantastic attack pieces, and they start outside your deployment zone, giving you a couple points in a quadrant from the beginning.

Liang Kai. Piece trading is a very effective way to swing quadrants in your control, Liang Kai is excellent at swinging above his weight, taking down much more valuable pieces than his 1.5 points.

Hundun, MULTI Sniper. Another defensive piece which can keep a quadrant clear.

Jujak, Combi, Heavy Flamethrower. Similar to Liang Kai, a multi-wound model with a heavy flamethrower can force bad decisions, eat an ARO and burn down much more expensive enemies.

Ye Mao, AP Spitfire. The second high-burst weapon in the list, the Ye Mao can get just about anywhere on the table, and is better at the mid/short-range firefights that the Yan Huo may struggle with.

Shang Ji Hacker. A very fast and resilient specialist, perfect for flipping consoles with the +3 WIP bonus. The MULTI Rifle provides additional AP firepower to help take down expensive units.

Weibing Yaokong, Like the Shang Ji, the Weibing Yaokong is a very fast specialist, though much more sacrificial thanks to it’s low point cost.

Zhanshi Yisheng. There’s nothing better than undoing your opponent’s hard work, also handy to keep your specialists and big guns in the fight.

 

30 Points, Supplies

Finally come the 30 point lists. Jon and I actually think the game is more interesting at 25 due to the list constraints, at 30 points it really is a who’s who, greatest hits of the faction. With an average cost of 3 points per model, you can get some devastating attack pieces, but it’s important to keep your eye on the goal. My list is a combination of fast specialists who can grab the supplies with minimal support, then units with some devastating firepower to guard the objectives. Finally, I’ve got some fast attack pieces meant to hunt down and kill key enemies and anyone capable of holding a supply crate.

Daofei Lieutenant, Spitfire. Not just an awesome mini, but a brute on the table, starting in the mid-field and clearing the way for your specialists to come and get the supply crates.

Hac Tao Hacker. Basically a Shang Ji upgraded with some TO and better armor, the Hac Tao is the perfect tool for fighting its’ way to an objective and making away with it thanks to their MOV 6-2.

Shang Ji Hacker. After your other heavy hitters have cleared the way a Shang Ji can grab an objective, and even eat an ARO in the process, while still making it away alive. A pretty perfect profile for this mission.

Jing Qo. Not only is she a highly maneuverable killer, but a specialist too! Since only specialists can pick up the crates, having her as backup is pretty good. She can also hunt down enemies who have the supply crates, and steal them.

Liang Kai. For all the reasons I’ve already mentioned, I love Liang Kai, he’s great at killing vulnerable and value troops, as backup to Jing Qo, nowhere on the table is safe to hide a supply crate.

Guilang, Boarding Shotgun. It’s just as important that you get the supply crates as it is that you defend them, drop a few mines and camp with a direct template or +6 shot to make your opponent second guess their plan.

Weibing Yaokong. Dirt cheap, super fast specialist, not the primary tool for grabbing supplies, but great for retrieving them from fallen troops in the midfield.

Husong Yaokong. If supply crates are covered by Yan Huo, total reaction HMGs, and a Guilang, your opponent is going to have a hell of a time getting those crates!

Zhanshi Yisheng. You’re not really taking the doctor as a specialist, but to keep your other specialists alive.

Yan Huo, Missile Launcher. I couldn’t resist, a B2 high BS devastating weapon, and I had extra points I needed to spend, haha.

 

Well there you have it! Code One is definitely growing on me, especially the 15 and 25 point levels. You can get enough of what Infinity is about, but by consolidating the profiles available, you end up with a really good teaching tool, that still gets the proper Infinity feel across on the table. Obviously these lists are based on my own personal preferences as a player, but that’s part of what makes this game so great, the same army can be played any number of ways.