Dark Angels Tactics: Putting it all together
After writing those tactics articles, I thought I'd put together a couple 2000 point lists which are designed to take advantage of some of the synergy as well as other advantages of the Dark Angel codex. The first list is basically a shooty list with a good amount of mech and tough scoring units:
HQ Belial: TH/SS: 130
Troops 5 Deathwing: 5x TH/SS, Cyclone Missile Launcher, Apothecary, Standard Bearer: 290 5 Terminators: TH/SS, Pair Lightning Claws, 2x PF/SB and 1xCML/SB/CF: 240 5 Terminators: TH/SS, Pair Lightning Claws, 2x PF/SB and 1xCML/SB/CF: 240 5 Tactical Squad: Meltagun, in Razorback with Twin-linked Lascannons: 180 5 Tactical Squad: Meltagun, in Razorback with Twin-linked Lascannons: 180 5 Tactical Squad: Meltagun, in Razorback with Twin-linked Lascannons: 180
Fast Attack 1 Land Speeder: Heavy Bolter, Typhoon Missile Launcher: 75 1 Land Speeder: Heavy Bolter, Typhoon Missile Launcher: 75
Heavy Support 1 Predator: Autocannon Turret, Lascannon Sponsons, Dozer Blade: 140 1 Predator: Autocannon Turret, Lascannon Sponsons: 135 1 Predator: Autocannon Turret, Lascannon Sponsons: 135
It has 6 scoring units, 3 of which are mounted, the other 3 of which are Terminators. The whole list has a ton of fire power, and able to fire off 10 missiles, 9 lascannons and 3 autocannons per turn, not too shabby for dealing with all the AV11/12 on the board these days.
The second list uses a bit less firepower in order to take advantage of the Ravenwing teleport homers with the Deathwing Assault rule to try and get 2 tough squads near an objective on turn 1.
HQ Belial: TH/SS:130
Elites 1 Dreadnought: Assault Cannon, Missile Launcher: 135 1 Dreadnought: Assault Cannon, Missile Launcher: 135 1 Dreadnought: Assault Cannon, Missile Launcher: 135
Troops 5 Terminators: 5x TH/SS, Cyclone Missile Launcher, Apothecary, Standard Bearer: 290 5 Terminators: TH/SS, Pair Lightning Claws, 2x PF/SB and 1xCML/SB/CF: 240 5 Terminators: TH/SS, Pair Lightning Claws, 2x PF/SB and 1xCML/SB/CF: 240 10 Tactical Squad: Missile Launcher, meltagun, in Rhino: 220 10 Tactical Squad: Missile Launcher, meltagun, in Rhino: 220
Fast Attack 3 Ravenwing Bikes: Meltaguns: 130 1 Ravenwing Attack Bike: Multi-melta: 50 1 Landspeeder: Multi-melta, Typhoon Missile Launcher: 75
Pre-turn 1, the bikes make their 12" scout moves towards objectives, then on turn 1, you drop the Deathwing squad close to the objectives. Your Tac squads stay in their rhinos firing off missile launcher shots, while your dreadnoughts advance into cover and set up firing positions. In total this list is dishing out 3 Assault Cannons, 13 Missile Launchers, 3 meltaguns and 2 multi-meltas, quite a nasty bit of firepower. If the dreadnoughts aren't to your liking, you can swap them out with AC/HB predators to get a list more similar to the one above.
I didn't go into the pure Ravenwing/Deathwing armies, because I wanted to make lists that utilize multiple strengths of the book at once, instead of focusing on one strategy in particular, I could write articles upon articles on just Deathwing alone. If you are looking for a good place to discuss more advanced strategies, check out the Dark Angel section on Bolter and Chainsword.